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Bad Kitty Gets a Phone

#15 of 30 in Bad Kitty Picture Books Series

4.47
on Goodreads (389)

What’s inside...

Bad Kitty is determined to get a cell phone, and her owners have promised her one if she completes all her chores without complaining. Throughout the story, Kitty faces various challenges as she tries to earn her phone. This full-color graphic novel by Nick Bruel explores themes of responsibility and desire.
Series reading

Non-Sequential

Age

8-10

Length

144 pages

Text complexity

Discussion points

How do you think Bad Kitty felt when she first got her phone? Can you relate to her excitement or confusion?
What are some important rules you think should be followed when using a phone or any device?
How did Bad Kitty’s behavior change throughout the book because of her phone usage?
What do you think could be some good ways to balance screen time with other activities?
What did you learn from Bad Kitty’s experiences that you think is important when using technology?
Tip: Role play these questions
Before reading, ask your child what they already know about using phones and the internet, and what they expect to learn from the story.
Encourage your child to express their thoughts and feelings about technology, using examples from both their own experiences and Bad Kitty’s.
During discussion, connect the story to real-life situations, like setting family rules for screen time or discussing internet safety.
Praise your child for thoughtful answers or interesting questions, reinforcing their engagement and curiosity.
After reading, suggest co-viewing a related educational video or app, then discussing what makes it beneficial or enjoyable.

Key lessons

Example Lesson: Responsibility with technology
Explanation: Bad Kitty learns how to responsibly use a new phone, understanding both its benefits and pitfalls.
Real-World Application: Children can relate this to handling technology like tablets or smartphones responsibly, learning appropriate times for usage and internet safety.
Example Lesson: Consequences of actions
Explanation: Throughout the book, Bad Kitty faces consequences for mishandling the phone, which teaches about forethought and accountability.
Real-World Application: This lesson helps children understand that their actions, especially related to technology usage, can have real-world impacts.
Example Lesson: Importance of communication
Explanation: The story highlights how technology can affect communication both positively and negatively.
Real-World Application: Children can learn to choose direct, personal interactions when possible, and use technology to enhance rather than replace conversation.
Example Lesson: Time management
Explanation: Bad Kitty shows the importance of balancing time on devices with other activities.
Real-World Application: This can encourage children to diversify their activities, balancing screen time with outdoor play, reading, and interacting with others.
Example Lesson: Learning from mistakes
Explanation: As Bad Kitty navigates various challenges with the phone, mistakes are made and lessons learned, which emphasizes growth.
Real-World Application: This encourages children to view mistakes as opportunities for learning and to embrace challenges as part of growth.

Bad Kitty Gets a Phone by Nick Bruel