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Bluey: Let's Play Outside!: Magnet Book

Bluey Series

4.27
on Goodreads (22)

What’s inside...

Bluey: Let's Play Outside!: Magnet Book is an interactive magnet book published by Penguin Random House Australia based on the popular children's TV series Bluey. It provides a fun read-and-play experience by allowing young readers to engage in magnetic play. The book features various outdoor scenes and activities from the show, where children can use the magnetic characters to create their own adventures with Bluey and her friends in familiar Australian settings. This book encourages creative play, storytelling, and the development of fine motor skills.
Series reading

Non-Sequential

Age

3-7

Length

10 pages

Text complexity

Character compass

Bluey Heeler
Bingo Heeler
Bandit Heeler
Chilli Heeler

Discussion points

What was your favorite outdoor activity that Bluey and Bingo played, and why?
How do you think Bluey felt when playing outside with her friends?
Can you think of a new game you'd like to play outside? What would it involve?
How do you think playing outside helps Bluey and Bingo learn new things?
What can we do to make our outdoor playtime as fun as Bluey's?
Tip: Role play these questions
Encourage your child to relate the outdoor games in the book to their own experiences by sharing your childhood outdoor activities.
Ask your child how they feel during outdoor play and discuss the emotions that Bluey might be feeling in the book.
Help your child brainstorm and plan an outdoor game, emphasizing creativity and teamwork, similar to Bluey and Bingo.
Discuss the importance of outdoor play for health and learning, reinforcing the themes presented in the book.
Offer to participate in an outdoor activity inspired by the book, showing that reading can translate into real-world fun and bonding.

Key lessons

Example Lesson: Importance of outdoor play
Explanation: The book encourages children to engage with outdoor activities through interactive magnetic play scenes.
Real-World Application: Children learn to appreciate and seek out physical activities outside, which can improve their physical health and social skills.
Example Lesson: Creativity and imagination
Explanation: By moving magnets and creating different scenarios, children are prompted to use their imagination actively.
Real-World Application: This fosters creative thinking and problem-solving skills, which are essential in academic and everyday situations.
Example Lesson: Sharing and cooperation
Explanation: The book's scenarios often involve multiple characters, encouraging children to play together and share the magnets.
Real-World Application: It teaches children the value of cooperation and sharing in their playtime and daily interactions with peers.
Example Lesson: Responsibility
Explanation: Managing and keeping track of the magnets promotes responsibility and organizational skills.
Real-World Application: Children learn to be careful with their belongings and the importance of tidying up after play, which are crucial habits for personal development.