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Bluey: Trains is a Step into Reading Level 1 title in which Bluey, Bingo, and Mum turn their living-room furniture into a bustling pretend train network. When the energetic pup Muffin boards the train without a ticket and starts causing delays, everyone must practice patience, problem-solving, and good manners to keep playtime on track. With simple sentences and colorful stills from the hit Australian TV series, this early reader celebrates imaginative play, cooperation, and everyday family life.
Series reading

Non-Sequential

Age

7-10

Length

80 pages

Text complexity

Character compass

Bluey Heeler
Bingo Heeler
Calypso

Discussion points

Why was Muffin asked to buy a ticket?
How did Bluey feel when the train was blocked?
What could you do if someone cuts in line at school?
Tip: Role play these questions
Act out the train game after reading to reinforce lessons.
Create paper tickets together and practise polite phrases.

Key lessons

Example Lesson: Patience
Explanation: Bluey waits calmly while Muffin learns to follow the rules.
Real-World Application: Children practise waiting their turn during group activities.
Example Lesson: Respect for Rules
Explanation: Tickets and queuing show why guidelines exist.
Real-World Application: Kids understand classroom or playground rules matter.
Example Lesson: Cooperation
Explanation: All pups help keep the train running on time.
Real-World Application: Children learn tasks are easier when everyone helps.
Example Lesson: Empathy
Explanation: Mum recognises Muffin’s feelings before guiding her.
Real-World Application: Kids can name friends’ emotions and respond kindly.

Bluey: Trains by Penguin Young Readers Licenses