Doppol - Smart Book Recommendations

Don't Push the Button! Series

Don't Push the Button! A Halloween Treat: A Spooky Fun Interactive Book For Kids

4.11
on Goodreads (265)

What’s inside...

Don't Push the Button! A Halloween Treat is a delightful and spooky interactive book that is perfect for Halloween. Larry, the lovable monster, is back for this fun-filled, silly adventure and he wants you to join him. But be careful, don't push the button, or else...
Age
2-4
Length
24 pages
Text complexity

Character compass

Discussion points

What do you think would happen if you pushed the button?
How did the characters feel during their spooky Halloween adventure?
What would you have done if you were in the story?
Can you think of a funny or spooky Halloween trick to play using a button?
Tip: Role play these questions
Encourage your child to imagine and describe their own spooky scenario, enhancing their creativity.
Discuss the emotions depicted in the book, helping your child learn to identify and express feelings.
Use the button-pushing theme to discuss cause and effect, enhancing critical thinking skills.
After reading, engage in a hands-on activity, like creating a simple DIY button craft inspired by the story.

Key lessons

Example Lesson: Understanding consequences
Explanation: The story demonstrates the consequences of actions through the interactive component of pushing the button, showing children that their choices lead to outcomes.
Real-World Application: Children learn to think before acting and understand that their actions have effects, a valuable skill in interactions at school and home.
Example Lesson: Following instructions
Explanation: The book specifically instructs not to push the button, challenging children’s impulse control and adherence to rules.
Real-World Application: This reinforces the importance of following directions from parents, teachers, and other authority figures, promoting safety and order.
Example Lesson: Exploring curiosity and imagination
Explanation: The book engages children's curiosity and encourages them to imagine what might happen if the button is pushed, enhancing creative thinking.
Real-World Application: Encourages children to explore and question the world around them, which is crucial for intellectual and creative development.
Example Lesson: Experiencing cause and effect
Explanation: By interacting with the book and seeing the direct results of the button being pushed, children grasp the concept of cause and effect.
Real-World Application: This understanding helps children predict outcomes and make informed decisions in everyday situations.