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Double Creature Feature (25) (Desmond Cole Ghost Patrol)

#25 in Desmond Cole Ghost Patrol Series

illustrations by

What’s inside...

In the twenty-fifth installment of the Desmond Cole Ghost Patrol series, best friends Desmond and Andrés attend a late-night monster double feature at the Kersville Movie Theater. When the creepy creatures on the screen begin stepping out of the film and into the aisles, the Ghost Patrol must act fast. Using quick thinking, teamwork, and a few ghost-busting gadgets, the boys race to send the monsters back into their movies before the final credits roll—and before the rest of Kersville panics.
In series
Series reading

Non-Sequential

Age

5-9

Length

128 pages

Text complexity

Character compass

Andres Miedoso
Desmond Cole
Movie Vampire
Movie Werewolf

Discussion points

Why were Desmond and Andrés able to stay calm while others panicked?
How did teamwork change the outcome?
What other places could a monster escape from in real life?
How would you redesign the plan to trap the creatures?
What makes a good friend in scary situations?
Tip: Role play these questions
Act out scenes with stuffed animals; draw alternate movie posters featuring your child’s own monster ideas.

Key lessons

Example Lesson: Teamwork
Explanation: Desmond and Andrés combine ideas and tools to defeat monsters.
Real-World Application: Invite children to collaborate on chores or projects.
Example Lesson: Courage under pressure
Explanation: The boys stay calm and think logically when frightened.
Real-World Application: Practice role-playing emergency drills at home.
Example Lesson: Creative problem-solving
Explanation: They use the movie projector to pull the creatures back.
Real-World Application: Encourage brainstorming multiple solutions to homework challenges.