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#21 in Goosebumps Series

Go Eat Worms!

3.32
on Goodreads (6,656)

What’s inside...

Discovering the creatures of his basement worm farm in unlikely and unwanted places, like his bed, his toothbrush, and his spaghetti, worm-obsessed Todd finds himself grossed out by the very things with which he used to torture his sister.
In series
Series reading
Non-Sequential
Age
8-12
Length
119 pages
Text complexity

Discussion points

How did Todd's experiments with worms make you feel? Why do you think he was so fascinated by them?
What do you think about the way Todd's friends reacted to his hobby? How would you react if one of your friends had a similar interest?
Why do you think the worms started behaving strangely? What lesson do you think Todd learned from this experience?
If you were in Todd’s shoes, how would you have handled the situation differently?
Tip: Role play these questions
Encourage your child to express their feelings about the characters and their actions, fostering empathy and understanding.
Draw parallels between the book’s narrative and your child's experiences with hobbies or unusual interests, promoting personal connections to the story.
Discuss the consequences of Todd’s actions to help your child understand the importance of considering the impact of their actions on others and the environment.
Highlight the elements of cause and effect within the story to enhance critical thinking skills.

Key lessons

Example Lesson: Respect for nature
Explanation: The protagonist, Todd, learns the consequences of not respecting the natural world through his thoughtless actions of collecting and mishandling worms for his pranks.
Real-World Application: Children learn the importance of treating all creatures and the environment with care and thoughtfulness, which fosters empathy and conservationist attitudes.
Example Lesson: Responsibility for one's actions
Explanation: Throughout the book, Todd faces various repercussions for using worms to play pranks, ultimately understanding that his actions have consequences.
Real-World Application: This teaches children the value of being accountable for their actions and encourages them to think about the outcomes before acting.
Example Lesson: Creativity and problem-solving
Explanation: Todd uses his inventive mind to create pranks, but also must use creativity to solve problems he faces due to his actions.
Real-World Application: Encourages children to use their creativity not just for entertainment but also to solve problems in innovative ways.
Example Lesson: Dealing with fears
Explanation: The book addresses common childhood fears through the creepy and crawly subject of worms, enabling characters to face and overcome their fears.
Real-World Application: Helps children understand that it is normal to have fears and that facing and overcoming them is part of growing up.