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Journey to the Center of the Earth (Graphic Planet: Graphic Horror)

Graphic Horror Series

illustrations by
3.78
on Goodreads (9)

What’s inside...

A graphic novel based on the Jules Verne classic, in which a group of people journey into the crater of a volcano to find the center of the earth. One day, a mysterious note fell from one of my uncle's ancient manuscripts. This note contained the clue that would guide a man to the center of the planet. My uncle was determined to follow the clue and discover what no man had found before. Our discoveries are brought to life in this striking graphic novel adaptation. Graphic Planet is an imprint of Magic Wagon, a division of ABDO Group. Grades 5-8.
Series reading

Non-Sequential

Age

10-13

Length

32 pages

Text complexity

Character compass

Axel
Hans Bjelke
Professor Otto Lidenbrock

Discussion points

What do you think motivated Professor Lidenbrock and his nephew to explore the center of the Earth?
How did the characters handle unexpected challenges during their journey?
What would you have done differently if you were one of the characters in the story?
How did the relationship between the characters change throughout their adventure?
What lessons did you learn about bravery and perseverance from the story?
Tip: Role play these questions
Use visual aids from the book to help illustrate key scenes and generate deeper interest and understanding.
Relate the journey in the book to personal experiences where your child faced something unknown or challenging.
Discuss the science and fantasy elements of the story, asking your child what seems scientifically possible and what is purely imaginative.
Encourage your child to express what feelings and thoughts they had at crucial moments in the story, enhancing their emotional connection to the characters.
Prompt your child to think creatively by asking how they would use modern technology if they were to embark on a similar adventure.

Key lessons

Example Lesson: Perseverance and Resilience
Explanation: The characters in 'Journey to the Center of the Earth' demonstrate perseverance as they face and overcome various challenges during their expedition.
Real-World Application: Children can apply this lesson by persisting through difficulties in schoolwork or personal tasks, understanding that challenges can be overcome with determination.
Example Lesson: Curiosity and the Pursuit of Knowledge
Explanation: The story is driven by the scientist's intense curiosity and his pursuit of geological knowledge, which leads them to the extraordinary adventure.
Real-World Application: This can inspire children to explore their own interests and pursue learning in areas they are curious about, whether it’s science, arts, or any other field.
Example Lesson: Teamwork and Collaboration
Explanation: The journey is a collaborative effort, requiring the characters to work together to navigate through the unknown and solve problems.
Real-World Application: Children learn the importance of working with others to achieve common goals, which can be applied in group projects at school or in community activities.
Example Lesson: Critical Thinking and Problem Solving
Explanation: Throughout their adventure, the characters frequently engage in critical thinking and quick decision making when faced with obstacles.
Real-World Application: This teaches children the value of thinking critically and developing solutions in challenging situations, skills that are valuable in academic settings and personal life.
Example Lesson: Respect for Nature and the Environment
Explanation: As the characters explore the natural world, they show a deep respect for their surroundings, which is crucial to their survival.
Real-World Application: Children can learn to appreciate and care for the environment, understanding the importance of preserving natural resources and the consequences of their actions on the earth.

Journey to the Center of the Earth (Graphic Planet: Graphic Horror) by Joeming Dunn