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License to Thrill

#5 of 5 in The Genius Files Series

4.42
on Goodreads (1,576)

What’s inside...

In 'License to Thrill', two twelve-year-old kids are thrust into a world of spies and villains, catapulting them into an adventure filled with unexpected turns, high-speed chases, and hidden secrets. The kids must combine their wits and courage to outsmart their enemies and save the day. Meanwhile, in the final book of the Genius Files series, Coke and Pepsi McDonald face a series of perilous challenges including alien abductions, venomous snakes, deadly turbines, and volcanoes. As they race to make it back home to California, their parents might finally believe their wild adventures.
In series
Series reading

Non-Sequential

Age

8-12

Length

272 pages

Text complexity

Character compass

Coke Mcdonald
Pepsi Mcdonald
Bridget Mcdonald
Daniel Mcdonald
Mrs. Higgins

Discussion points

What do you think makes the main character unique, and how would you describe their personality?
How do the challenges faced by the characters change their perspectives or actions throughout the story?
Can you think of a time when you had to solve a problem, similar to the characters in the book? What did you do?
What lesson do you think the author wants us to learn from the story?
If you could add another adventure to the book, what would it be and why?
Tip: Role play these questions
Use expressive reading techniques to bring the characters and scenes to life, enhancing your child's connection to the story.
Pause at suspenseful moments to predict what might happen next, encouraging critical thinking and imagination.
Relate themes or situations from the book to your child’s own experiences, fostering a deeper understanding and personal connection.
Discuss the decisions made by characters and ask your child what they would have done differently, promoting ethical reasoning and empathy.
After reading, encourage your child to draw or write a short story about their favorite part, deepening their engagement and comprehension.

Key lessons

Example Lesson: The importance of teamwork
Explanation: Throughout 'License to Thrill', characters must work together to solve puzzles and overcome challenges.
Real-World Application: Children can apply this lesson by participating in group activities at school or in sports, learning to collaborate and value each member's contribution.
Example Lesson: Resilience in the face of adversity
Explanation: The main characters encounter various obstacles but continue to persevere, exhibiting resilience.
Real-World Application: Kids learn to not give up easily when faced with difficulties, whether in completing a difficult assignment or resolving a conflict with a peer.
Example Lesson: Respect for diversity
Explanation: Dan Gutman's book includes a diverse cast of characters, promoting inclusivity and respect for different cultures and backgrounds.
Real-World Application: This encourages children to embrace diversity in their own communities and schools, fostering an inclusive environment.
Example Lesson: Critical thinking and problem-solving
Explanation: Characters often engage in problem-solving, requiring critical thinking to advance in their adventure.
Real-World Application: Children can be encouraged to use critical thinking in their studies and daily decisions, enhancing their analytical skills.
Example Lesson: The joy of reading and learning
Explanation: The narrative and context of 'License to Thrill' ignite curiosity and the pleasure of uncovering new information.
Real-World Application: This lesson helps children to develop a lifelong love for reading, exploring, and acquiring new knowledge, benefiting their educational journey.

License to Thrill by Dan Gutman