Scooby-doo in Terror Is Afoot! (Scooby-doo Graphic Novels)
Scooby-Doo! Team-Up Series
What’s inside...
The book features two Scooby-Doo adventures. In 'Scooby-Doo in Terror Is Afoot!', the Mystery Inc. gang investigates ghostly occurrences at a local theater in a small town, eventually revealing the ghost to be a masked villain seeking personal gain. In the second story, Shaggy and Scooby's plane to Paris detours to Mount Everest where they, along with the rest of the gang, encounter a yeti, discover Shangri-La, and foil a professor's plan to steal sacred crystals. Additional features include high-quality paper and reinforced library bindings specifically for the library market, suitable for Grades 2-6.
Series reading
Non-Sequential
Age
7-11
Length
24 pages
Text complexity
Character compass
Scooby-Doo
Velma Dinkley
Daphne Blake
Norville "Shaggy" Rogers
Fred Jones
Discussion points
What do you think makes Scooby-Doo and the gang work well together when they solve mysteries?
How would you feel if you were in a spooky situation like the characters in the book? What would you do?
Which character do you relate to the most and why?
Can you think of a different way the mystery could have been solved?
What lessons did you learn about bravery and friendship from this story?
Tip: Role play these questions
Encourage your child to express their thoughts and feelings about the book by listening attentively and showing interest in their ideas. Use the questions to guide a deeper understanding of the characters’ actions and the moral of the story. Relate the themes to your child’s personal experiences to make the conversation more relatable. Praise their responses to build confidence and promote a love for reading and analysis. Lastly, enjoy this bonding time as a shared family experience.
Key lessons
Example Lesson: Teamwork
Explanation: Throughout the story, Scooby-Doo and the gang collaborate to solve mysteries, highlighting the importance of working together.
Real-World Application: Children can apply this lesson by participating in group activities or team sports, learning to cooperate and value everyone's contributions.
Example Lesson: Courage
Explanation: Characters frequently face spooky situations, yet they manage to muster the courage to confront their fears and solve the mysteries.
Real-World Application: This can encourage children to face their own fears, whether it’s trying out new activities or standing up for themselves and others in challenging situations.
Example Lesson: Problem-solving
Explanation: The gang uses clues and critical thinking to solve mysteries, demonstrating effective problem-solving skills.
Real-World Application: Kids can use similar critical thinking skills to tackle academic challenges or conflicts with peers, enhancing their decision-making abilities.
Example Lesson: Curiosity
Explanation: The characters’ eagerness to investigate and learn more about the mysteries they encounter fosters a spirit of curiosity.
Real-World Application: This can inspire children to be inquisitive about the world around them, encouraging them to learn and ask questions in and out of the classroom.
Example Lesson: Responsibility
Explanation: Each member of the gang has specific roles when solving mysteries, promoting a sense of responsibility and duty.
Real-World Application: Children can learn to be responsible by taking on chores at home or duties in school projects, understanding the importance of fulfilling roles and commitments.
