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The Jump Rope Book & the Jump Rope

Classic Games Series

3.20
on Goodreads (5)

What’s inside...

The Jump Rope Book, featuring photographs by Martha Cooper, is a comprehensive guide to the popular and simple game of jump rope. It includes instructions on basic jumps, fancy steps like Scissors and Cancan, and over 250 rhymes. The book also explores jump rope culture, lore, and trivia, covering topics like jump rope fashions and how to decorate your rope. It comes packaged with a 100% cotton jump rope with wooden handles. Part of the Classic Game series, the book has 50,000 copies in print and the series overall has over 317,000 copies in print.
Series reading

Non-Sequential

Age

5-12

Length

288 pages

Text complexity

Discussion points

What do you think about the way the characters in the book use the jump rope to solve problems? Can you think of a time when you solved a problem in a creative way?
How do you feel when you jump rope? Does it make you feel the same way the characters in the book feel?
Which character in the book do you relate to the most and why?
What lessons did the characters learn by the end of the book? What did you learn from them?
If you could create a new adventure for the characters using a jump rope, what would it be?
Tip: Role play these questions
To foster a deeper connection with the book's themes, start by expressing your own thoughts and experiences related to jump rope or teamwork, which are central to the story. Encourage your child to share their feelings and ideas as well, ensuring that the conversation is a two-way exchange. Use the open-ended questions to explore the story’s layers and help your child articulate their thoughts, enhancing their comprehension and verbal skills. Validate their feelings and thoughts to make them feel comfortable and confident in expressing themselves.

Key lessons

Example Lesson: Teamwork and Collaboration
Explanation: The characters in 'The Jump Rope Book & the Jump Rope' work together to perform jump rope tricks, demonstrating the importance of collaborating and supporting each other to achieve a common goal.
Real-World Application: Children can apply this lesson by participating in group activities at school or in sports teams, learning to cooperate and value each other's contributions.
Example Lesson: Physical Fitness
Explanation: The book promotes jump roping, an activity that enhances coordination, endurance, and overall health.
Real-World Application: Kids are encouraged to engage in physical activities such as jump roping to improve their fitness levels and adopt a healthy lifestyle from an early age.
Example Lesson: Perseverance
Explanation: Throughout the book, characters face challenges with jump rope tricks but continue to practice and improve.
Real-World Application: This teaches children the importance of persistence and hard work in mastering new skills, whether in academics, sports, or other hobbies.
Example Lesson: Creativity
Explanation: The book showcases various imaginative jump rope games and tricks, highlighting creativity.
Real-World Application: Children learn to think creatively and can invent their own games or find new ways to solve problems both in play and other aspects of life.
Example Lesson: Joy in Learning
Explanation: The fun and engaging narrative makes learning about jump roping enjoyable.
Real-World Application: This lesson helps children discover the joy in learning new things, encouraging them to explore new interests with enthusiasm.

The Jump Rope Book & the Jump Rope by Elizabeth Loredo, Martha Cooper