The Web: Gulliverzone
#1 in The Web - 2027 Series
What’s inside...
On February 7, 2027, during World Peace Day, three children enter the Gulliverzone virtual theme park to explore the infinite worlds of The Web. Inside, they encounter the Lilliputians, descendants of a computer virus struggling for survival against downloaded humans. Meanwhile, a mysterious being known as the Sorceress seeks to use The Web for her own purposes, making the park a dangerous place. Simultaneously, a manned flight to Mars is launched, adding to the day's significance.
Character compass
Sarah/Metaphor
Discussion points
What do you think it feels like to explore a virtual world like Gulliverzone?
How do the characters’ choices affect their journey through the story?
What lessons do you think the characters learned by the end of the book?
How would you handle the challenges faced by the characters in Gulliverzone?
If you could add another adventure in the story, what would it be and why?
Tip: Role play these questions
Start the conversation by sharing your own thoughts on the virtual world described in the book, then invite your child to share their perspectives.
Encourage your child to think about the motivations behind characters' actions by asking questions that relate to their feelings and decisions.
Discuss the moral lessons of the story, pointing out specific scenarios in the book and asking your child what they would do differently.
Invite your child to imagine their own virtual adventure, discussing the possibilities and why they find them exciting.
Praise your child's insights and ideas, reinforcing their confidence in expressing their thoughts and opinions about what they read.
Key lessons
Example Lesson: Teamwork and Collaboration
Explanation: In 'The Web: Gulliverzone', characters must work together to navigate the challenges they face in the virtual world, demonstrating the power and necessity of teamwork.
Real-World Application: Children can apply this lesson in their daily interactions at school or during group activities, learning to collaborate and value each person’s contribution to achieve a common goal.
Example Lesson: Responsibility and Consequences
Explanation: The story illustrates the consequences of the characters' actions in the digital realm, emphasizing the importance of being responsible both online and offline.
Real-World Application: This teaches children to think about the consequences of their actions and encourages responsible behavior in their own lives, particularly in their interactions on social media and the internet.
Example Lesson: Courage and Facing Fears
Explanation: Characters in the book often face frightening situations which they overcome by mustering courage and determination.
Real-World Application: Children learn that it is normal to feel afraid but also vital to confront fears and challenges bravely, helping them tackle new tasks and obstacles with confidence in real life.
