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Trapped in a Video Game: The Complete Series

#1 of 3 in Trapped in a Video Game Series

illustrations by
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What’s inside...

The series of books follow 12-year-old Jesse Rigsby, who finds himself sucked into his favorite video game alongside his friends. As they navigate through various game worlds, they must face off against a villainous, self-aware A.I program intent on trapping them in the game forever. Over the course of five books, each presenting new dangers and adventures including invisible monsters, rogue robots, and intelligent adversaries, Jesse and his friends must use their wits and bravery to escape the game's clutches and uncover sinister plots in the gaming industry. Available in MP3 CD Format.
In series
Series reading

Sequential

Age

8-10

Length

1 pages

Text complexity

Character compass

Jesse Rigsby
Eric Conrad
Mark
Mr. Gregory

Discussion points

What would you do if you found yourself inside your favorite video game? How would you feel?
Which character in the story do you relate to the most, and why?
How do the characters in the book work together to solve problems? Can you think of a time when you worked with others to solve a problem?
What lessons did the characters learn during their adventures? How can you apply these lessons to your own life?
If you could design a video game, what kind of challenges would you include for the players?
Tip: Role play these questions
Encourage your child to express their thoughts and feelings about the book’s plot and characters, fostering a deeper understanding and connection.
Discuss the importance of teamwork and problem-solving skills highlighted in the book, and relate them to real-life situations your child might encounter.
After reading, ask your child to come up with an alternative ending to the book. This encourages creative thinking and allows them to engage actively with the content.
Use examples from the book to talk about the consequences of decisions and actions, helping your child understand cause and effect.
Create a fun atmosphere by suggesting that your child draws their favorite scene or character from the book. This can make the discussion more interactive and enjoyable.

Key lessons

Example Lesson: Problem-solving skills
Explanation: Throughout the series, the protagonist encounters various challenges and puzzles inside video games, requiring critical thinking and creative solutions.
Real-World Application: Children can apply problem-solving strategies learned from the book to academic challenges or interpersonal issues, enhancing their adaptability and reasoning abilities.
Example Lesson: Teamwork and collaboration
Explanation: Characters in the book often work together to overcome obstacles, highlighting the importance of cooperation and valuing different skill sets.
Real-World Application: Kids can utilize teamwork lessons during group projects or sports, understanding the significance of communication and combined efforts for common goals.
Example Lesson: Resilience and persistence
Explanation: The main characters face numerous setbacks in their quest, but they continue to try and do not give up, which serves as a model of determination.
Real-World Application: This lesson teaches children the value of persistence in overcoming difficulties in their studies, hobbies, or social relationships.
Example Lesson: Understanding consequences
Explanation: Decisions made by the characters in the virtual game affect their progress and outcomes, demonstrating causal relationships.
Real-World Application: Children learn that their choices have consequences, promoting responsible decision-making in their daily interactions and choices.

Trapped in a Video Game: The Complete Series by Dustin Brady